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In development Melee Extraction

Escape From WrathGuard

Get in. Take what you can carry. Live long enough to leave.

A melee-only extraction game set in an alien world in the 27th century. Escape from Proxima Centauri b and fight the hordes as you try to get back to Earth.

Every raid into the fortress is the same bet: the deeper you push, the better the loot, and the longer the walk back to the exit. Die on the way out and it all stays behind.

Combat is melee and deliberate — reach, timing, and stamina, where a parry is a decision rather than a reflex. Armour is worn down over a fight, not deleted by a health bar.

Built in Unreal 5.8, entirely in C++, because the systems that make an extraction loop tense are the ones that have to be exact.

At a glance

  • Melee only

    Reach, timing, and stamina — no ranged crutch

  • Full loot

    Everything you carried stays where you fell

  • Layered armour

    Worn down across a fight, not a single bar

  • The walk out

    The exit is the hardest part of every raid